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Conference Papers Year : 2016

A Tangible Volume for Portable 3D Interaction

Abstract

We present a new mixed reality approach to achieve tangible object manipulation with a single, fully portable, and self-contained device. Our solution is based on the concept of a " tangible volume. " We turn a tangible object into a handheld fish-tank display. Our approach, however, goes beyond traditional fish-tank VR in that it can be viewed from all sides, and that the tangible volume represents a volume of space that can be freely manipulated within a virtual scene. This volume can be positioned onto virtual objects to directly grasp them and to manipulate them in 3D space. We investigate this concept with a user study to evaluate the intuitiveness of using a tangible volume for grasping and manipulating virtual objects. The results show that a majority of participants spontaneously understood the idea of grasping a virtual object " through " the tangible volume.
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Format : Figure, Image
Origin : Files produced by the author(s)
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Dates and versions

hal-01423533 , version 1 (05-01-2017)

Identifiers

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Paul Issartel, Lonni Besançon, Tobias Isenberg, Mehdi Ammi. A Tangible Volume for Portable 3D Interaction. 2016 IEEE International Symposium on Mixed and Augmented Reality, Sep 2016, Merida, Mexico. pp.5, ⟨10.1109/ISMAR-Adjunct.2016.0079⟩. ⟨hal-01423533⟩
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