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Conference Papers Year : 2021

Immersive Serious Games for Learning Physics Concepts: The Case of Density

Abstract

Training students in basic concepts of physics, such as the ones related to mass, volume, or density, is much more complicated than just stating the underlying definitions and laws. One of the reasons for this is that most students have deeply rooted delusions and misconceptions about the behavior of objects, sometimes close to magical thinking. Many innovative and promising technologies, in particular Virtual Reality (VR), can be used to enhance student learning. We compared the effectiveness of a serious immersive game in teaching the concept of density in various conditions: a 2D version in an embedded web browser and a 3D immersive game in VR. We also developed a specific questionnaire to assess students' knowledge improvement. Primary results have shown an increase in learning efficiency using VR. Also, most students were able to see the shortcomings of their initial theories and revise them, which means that they improved their understanding of this topic.
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Dates and versions

hal-04371090 , version 1 (03-01-2024)

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Iuliia Zhurakovskaia, Jeanne Vézien, Cécile de Hosson, Patrick Bourdot. Immersive Serious Games for Learning Physics Concepts: The Case of Density. EuroXR 2021, EuroXR, Nov 2021, Milan, Italy. pp.164-170, ⟨10.1007/978-3-030-90739-6_12⟩. ⟨hal-04371090⟩
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